Early in the process of developing a product, designers often research how
people have solved similar design problems in the past. The old adage, “why
reinvent the wheel?" applies here. Designers often use a reverse engineering
technique that entails taking the product apart to see how it works and how
its creators tackled its technical problems.
The KELVIN© Reverse Engineering Lab gives your students the opportunity
to reverse engineer an everyday product and discover its designer's ideas and
concepts. The activity includes step by step instructions for the student and
teacher along with probing questions that direct the students' investigation of
Classroom tested! Take a flashlight apart to see how it works and how it
was designed. Includes: Flashlights, Student Study Guides and a Teacher Resource
Guide. *NOTE: Actual project contents are subject to change.
Bulk Pack for 10 Students.